


Some of my own thoughts on what new dlc's could add. Sounds like we are on the same page with the Diplomacy and militia enhancements. Well in regards to performance I think my suggestion would require a new standalone build. Originally posted by Stylistic Sagittarius NL:It sounds like you would slow the game down even more then it already is. This way you could cordinate raiding parties with units you ever cared for to (re)build If you would rebrand the tech trees i fear it will become even more complex for new players (it is already quite alot as it is).įor combat variety i see options in being able to have more control over militia's if you have enough culture on a planet. Perhaps the player who is sending envoys to allied players should get an economic bonus everytime their envoys use an ability (would make upgrading envoys and the entire diplomatic tree also more lucrative). I also feel the fiplomatic ships are not nearly used as much as they should be. The trading is already boosted with the minor factions but can still be improved. A bit like the tuneling of the vasari but more permanent and for all players. Maybe even bring in a forth resouce, maybe.Īnother thing wich could be nice would be the option to (in some situations) be able to change how the lanes between planets go. (Could make refineries alot more profitable without altering them!) The market for example could be less limited bringing prices way more up if everybody is buying or bringing prices way more down when everybody is selling. Personally i would love to see bigger economic mechanics.

It sounds like you would slow the game down even more then it already is. I would also like to see the planet dlc which added planetary branching upgrades to be further involved maybe to the point of adding some light city building or in this case planet building to the game.īasically more strategy elements added to a kick ass space RTS Trading partners which you can physically trade with not just your interdomain trading, upgrade pacts could cause them to physically travel to your planets and perform various upgrades. Originally posted by Stylistic Sagittarius NL:what type of expansion would you prefer?įor starters much more involved tech trees, I would like branching tech trees for each of the races which would could further be diversified by faction.Ĭertain research could unlock major upgrades which would require your ships to return to a ship yard to be retrofitted, and of of course new ships being built with the more advance tech would take longer to build or could forgo the upgrade and be built faster etcĬombat variety, such as the option to subjugate vs annilate which could lead to having vassals that contribute to your war effort maybe even fight along side of you based on a simple combat interface or maybe a set of directives.
